Build your first hand

How to play Hong Kong mahjong

Hong Kong mahjong is a four-player game of drawing, discarding and building a winning hand. Most hands use four sets and a pair. In Lightning Dragon, that shape must also reach three fan, so you need a scoring plan as well as matching tiles.

Lightning Dragon learning guideUpdated October 13, 2026Free practice included

WHAT YOU WILL BE ABLE TO DO

Take three ideas to the table.

  • Read an ordinary hand as four sets and a pair without counting a kong twice.
  • Choose a legal response to the latest discard and know what happens immediately afterward.
  • Connect each call to a plausible three-fan scoring route.
Start with a complete example ↓

A HAND YOU CAN READ

See all thirteen tiles become a legal fourteen

Dragon Hong Kong house rules

Table setup. You are South, East is the dealer and round wind. The hand is closed, one flower was set aside, and there are no special win bonuses or discard-win restrictions. The flower is outside the hand shown.

1. Before the winning tile

13 tiles · between turns

1 · Waiting shape

Concealed

Only 3 bamboo closes this gap.

2 · Chow

Concealed

A separate bamboo sequence.

3 · Chow

Concealed

The suit stays dots.

4 · Pung

Concealed

Three identical red dragons: one fan here.

5 · Pair

Concealed

Two identical tiles; this is the pair, not a fifth set.

Winning shapes: 3 bamboo

Count the groups: 2 + 3 + 3 + 3 + 2 = 13 tiles. Three sets are finished, the pair is finished, and 1–2 bamboo needs 3 bamboo. Seeing thirteen tiles does not mean a tile is missing from an ordinary turn; this is the normal between-turn count.

2. A 3 bamboo completes the hand

14 tiles · complete shape

1 · Chow

Concealed

Same suit, consecutive ranks.

2 · Chow

Concealed

A separate bamboo sequence.

3 · Chow

Concealed

The suit stays dots.

4 · Pung

Concealed

Three identical red dragons: one fan here.

5 · Pair

Concealed

Two identical tiles; this is the pair, not a fifth set.

3 fan · 24 game pointsDragon’s Hong Kong table · exact assumptions shown above

The latest discard is 3 bamboo. It completes 1–2–3; now there are four sets and a pair, 14 tiles in total. Red dragons (1) + closed hand (1) + one flower (1) = 3 fan. Both shape and value qualify. Declare the win instead of discarding again.

Remember: A matching tile is useful only when you can explain the resulting groups and the scoring requirement.

The blocks show how to read the hand, not its order in the game rack. Every example here has no kong; a declared kong adds one physical tile to the usual count.

This guide teaches Lightning Dragon’s Hong Kong house rules: three fan minimum, with one fan per flower or season. Other Hong Kong tables use different scoring.

Start with a hand you can explain

Imagine arranging your tiles into five small groups: four sets of three, plus one pair. A set can be a sequence, such as 3–4–5 bamboo, or a triplet, such as three red dragons. A pair is two identical tiles. Suit matters: 3 dots, 4 bamboo and 5 characters do not make a sequence.

This common structure accounts for fourteen tiles. Declared kongs use four identical tiles and involve replacement draws, so their physical tile count is different. Special hands also exist, but your first practice hand can focus on the ordinary structure.

Follow the draw–decide–discard rhythm

Without declared kongs, your hand has thirteen tiles between turns, including tiles in exposed sets. Each declared kong adds one extra physical tile to that count; exposed flowers and seasons are separate bonuses. Draw a tile, inspect the possibilities it creates, and discard one you do not need. The dealer begins with the extra tile needed to make the opening discard.

Try describing your decision aloud: “I am keeping 4–5 dots because either 3 dots or 6 dots can complete a sequence.” This turns an intimidating rack into a few useful relationships. A tile that looks isolated now might still help a valuable pair or scoring plan, so avoid discarding purely by appearance.

Know what a call commits you to

  • Chow: use the previous player’s latest discard to complete three consecutive numbers in one suit.
  • Pung: use a matching discard to complete three identical tiles.
  • Kong: declare four identical tiles under the game’s legal options, then take the replacement draw.
  • Win: claim a tile that completes an eligible winning hand.

Calling a set exposes it and commits those tiles to that set. After a chow or pung, discard rather than taking an ordinary draw as well. You cannot pick an older tile out of someone’s discard row. The game offers the legal responses to the latest discard and resolves competing claims.

A worked decision: should I take that 3 dots?

Suppose you hold 4 dots and 5 dots, and the player immediately before you discards 3 dots. The tile is the latest discard and you have not won. Work through the decision in this order:

  1. Is the shape valid? Yes. 3–4–5 is one sequence in dots.
  2. Do I have the calling right? Yes, because the discarder is immediately before you in turn order. The same tile from the player opposite you would not allow this chow.
  3. What do I give up? You commit the two tiles and reveal the set. If your hand was closed, you lose the concealed-hand fan.
  4. What happens next? After the chow, discard a tile. Do not take an extra ordinary draw.

The example proves that the call is available, not that calling is the best move. If your only scoring route depended on remaining concealed, passing may preserve it. If an open hand still has a realistic route to three fan, the call may be useful. The unseen remainder of the rack prevents a universal “always call” answer.

A quick reference while the table is moving

Ordinary responses to the latest discard in this practice mode
ResponseWhat you supplyFrom whom?Then what?
ChowTwo tiles completing one same-suit sequence.The player immediately before you.Expose the sequence, then discard.
PungTwo copies matching the discard.Any other player.Expose the triplet, then discard.
Open kongThree copies matching the discard.Any other player.Declare the kong and receive its replacement draw.
WinThe rest of an eligible complete hand.Any other player, subject to claim restrictions and priority.The hand ends when the winning claim is resolved.

You cannot call a discard merely to make a pair in an unfinished hand. If that tile completes your entire legal winning hand, the response is a win, not a special “pair call.” Also distinguish an open kong taken from a discard from a concealed kong made from four tiles you hold; seeing four matching tiles does not mean you may ignore the declaration rules.

Make a scoring plan before racing to finish

Lightning Dragon requires at least three fan. Here, a dragon triplet contributes one fan; all triplets contributes three; a hand using one numbered suit plus honors contributes three. These are starting points, not an instruction to chase the same pattern every deal.

Our house rules also award one fan for a concealed hand, one for a self-draw, and one for each exposed flower or season. Bonus tiles are replaced when drawn and do not occupy a set or pair. A completed hand below the minimum cannot win. Read the Hong Kong scoring guide before assuming a tidy-looking hand qualifies.

Give your first practice a small goal

  1. Sort the suits and locate a useful pair.
  2. Identify promising sequences or triplets.
  3. Name a plausible route to three fan.
  4. Before calling, check what it does to that route.
  5. At the end, read the scoring breakdown rather than only the result.

The practice link opens a Hong Kong table with computer opponents. You do not need to organize four friends or create an account. Your goal is to understand one decision per turn; speed can come later.

This practice implementation also blocks discard wins when your current winning tiles include one of your own discards, or while a passed-win restriction is active. That restriction differs from many Hong Kong tables; use it as an app-specific rule, not a universal Hong Kong lesson.

Carry the questions to your next table

Ask a real-world host about the minimum fan, flower scoring, special hands and payment rules. “Hong Kong mahjong” does not identify one universal scoring contract. These lessons explain this app’s choices; the Hong Kong Mahjong Association’s published rulebook is a separate reference, not a promise that our practice table implements its tournament rules.

WATCH THE BUILDING BLOCKS

Chow, pung and kong.

Read the demonstration transcript

These examples use Hong Kong-style mahjong. A chow is three consecutive ranks in one suit, such as 2, 3 and 4 dots. A chow cannot mix suits. A pung is three matching tiles, such as three 5 dots. Matching honors can also form a pung. A kong is four matching tiles and counts as one set. Declaring a kong normally requires a replacement draw. Claiming and winning rules depend on your ruleset. American mahjong uses card patterns, not the same chow-based hand system.

An original illustrated demonstration shared with our Light Mahjong learning library. Captions included; not a recording of a live match.

MAKE THE DECISION, THEN EXPLAIN IT

Three table situations.

Choose an answer, then compare your reasoning. You can retry any situation or open its full explanation.

0 of 3 situations solved in this visit

SITUATION 1

The right shape, the wrong seat

Hong Kong practice: you hold 4 and 5 dots. The player opposite you discards 3 dots. It would not complete a winning hand. Can you chow this discard?

Choose the move you would make.

Read the answer and compare every option

A. Yes, because 3–4–5 dots is a sequence — Why this misses the point

The shape is valid, but calling rights also matter. Only the player immediately after the discarder may chow; the opposite player is not immediately before you.

B. No; the discarder must be immediately before me — Best answer

Correct. A chow needs both a same-suit sequence and the right position in turn order. You may still draw 3 dots on a later turn.

C. Yes, if I promise to keep the rest concealed — Why this misses the point

A chow taken from a discard is an open set. Keeping other tiles hidden does not change either the calling right or the hand’s open status.

Take it to the table: Separate “these tiles form a set” from “I may claim this discard.”

SITUATION 2

Do I draw again after a pung?

You legally call a red dragon using the two red dragons in your rack. The call is accepted and is not a win or kong. What happens next?

Choose the move you would make.

Read the answer and compare every option

A. Draw an ordinary tile, then discard — Why this misses the point

A pung claim replaces the ordinary draw. Taking another ordinary tile would leave you with one too many for the turn.

B. Keep every tile and wait for my usual turn — Why this misses the point

The accepted claim brings the turn to you. After exposing the pung, you must discard to return to the between-turn hand size.

C. Expose the pung and discard one tile — Best answer

Exactly. The discard supplied the third dragon. A replacement draw is associated with a kong, not this pung.

Take it to the table: After a chow or pung, discard; do not add an extra ordinary draw.

SITUATION 3

A useful pair is not a call

You hold one East. Another player’s latest discard is East. Adding it would make a pair, but your remaining tiles are still several steps from a complete winning hand. What is legal?

Choose the move you would make.

Read the answer and compare every option

A. Call East because every hand needs a pair — Why this misses the point

Needing a pair does not create a pair-claim action. The discard must support a permitted set claim or complete an eligible win.

B. Pass; this discard cannot be claimed just for the pair — Best answer

Correct. You cannot take it solely to improve an unfinished pair. A later East drawn from the wall may still help.

C. Call it and hide the pair in my rack — Why this misses the point

A concealed pair cannot be built by quietly taking a discard. Claims must follow the game’s exposed-set or winning rules.

Take it to the table: You may claim a tile that completes the whole legal hand; you may not make an ordinary pair call.

YOUR NEXT HAND HAS A PURPOSE

Explain one call before you make it

The game starts a new random hand. The worked hand above is a demonstration, so look for the same idea in the tiles you actually receive.

  1. Open the Hong Kong bot table with its fresh random deal and identify one pair and two promising groups in your rack.
  2. When a claim is offered, name the exact two or three tiles you would contribute and who discarded the tile.
  3. Before choosing, say which scoring features remain if your hand becomes open.
  4. After a chow or pung, make your discard; after a kong, notice the replacement draw.
  5. At the hand’s end, compare the awarded fan with the route you predicted.

Success looks like this: You can explain one accepted or declined call using both the claiming rule and your scoring plan. Winning the hand is not required.

MAKE IT CLICK

Your next move is a real one.

Take this idea to a free practice table with computer players. These Hong Kong and Riichi tables run in your browser; no account is needed.

Practice Hong Kong against bots

Practice uses Dragon’s rules as described above. Paid coaching is separate and is not started by this button.

Rules & further reading

These guides distinguish our game’s rules from the rules used at other tables. Check your group’s agreed rulebook before a real match.