Learn the Japanese game

Riichi mahjong for beginners

Riichi mahjong asks you to complete a hand with at least one yaku, a qualifying scoring pattern. Building sets is only the beginning: calls can change which yaku remain available, and your discards affect whether you can claim a win.

Lightning Dragon learning guideUpdated October 13, 2026Free practice included

WHAT YOU WILL BE ABLE TO DO

Take three ideas to the table.

  • Name a surviving yaku before calling an open set.
  • Distinguish a structurally ready hand from a legal ron or tsumo.
  • Recognize what a riichi declaration commits you to and when to check your discards.
Start with a complete example ↓

A HAND YOU CAN READ

Find the wait before deciding whether to declare riichi

Riichi shape and yaku; Dragon practice scores

Table setup. You are a nondealer in an East round. All groups are concealed. No dora, honba, riichi deposits or situational bonuses are included in the totals. The two finished hands are alternatives: riichi must have been declared before the winning tile arrived.

1. Thirteen tiles: name both waits

13 tiles · between turns

1 · Sequence

Concealed

All numbered tiles here are 2–8.

2 · Sequence

Concealed

Keep this group together.

3 · Sequence

Concealed

A third completed sequence.

4 · Two-sided wait

Concealed

5 or 8 bamboo completes this group.

5 · Pair

Concealed

Not a dragon or a seat/round wind pair.

Winning shapes: 5 bamboo or 8 bamboo

The first three sequences and the pair are ready. The 6–7 bamboo shape needs either 5 or 8 bamboo. This is tenpai: one winning tile away. All the tiles are numbered 2–8, so the finished hand has all simples; you are not depending on dora to qualify.

2. Win without declaring riichi

14 tiles · complete shape

1 · Sequence

Concealed

All numbered tiles here are 2–8.

2 · Sequence

Concealed

Keep this group together.

3 · Sequence

Concealed

A third completed sequence.

4 · Sequence

Concealed

The winning 5 bamboo completed this sequence.

5 · Pair

Concealed

Not a dragon or a seat/round wind pair.

Dragon: 2 han · 30 fu · 2,000 pointsNon-dealer ron · no honba or riichi-stick payments added

An opponent discards 5 bamboo. All simples supplies one han. The closed, all-sequence hand with a non-value pair and two-sided wait also has pinfu, one han. This example is 2 han, 30 fu on a closed discard win: 2,000 points for a nondealer. Having a yaku lets you win without a riichi declaration.

3. Alternative: you declared riichi earlier

14 tiles · complete shape

1 · Sequence

Concealed

All numbered tiles here are 2–8.

2 · Sequence

Concealed

Keep this group together.

3 · Sequence

Concealed

A third completed sequence.

4 · Sequence

Concealed

The winning 5 bamboo completed this sequence.

5 · Pair

Concealed

Not a dragon or a seat/round wind pair.

Dragon: 3 han · 30 fu · 3,900 pointsNon-dealer ron · no honba or riichi-stick payments added

If you had legally declared riichi while waiting, riichi adds one han to the same finish: 3 han, 30 fu, 3,900 points before deposits or counters. In exchange, the hand was committed; ordinary later draws could not be used to freely rearrange it. More value comes with less freedom to defend.

Remember: First name the wait and the yaku. Then decide whether riichi’s commitment is worth its extra value.

The blocks show how to read the hand, not its order in the game rack. Every example here has no kong; a declared kong adds one physical tile to the usual count.

Lightning Dragon offers introductory Riichi practice with 136 tiles and no red fives. It is not a complete WRC tournament implementation; scoring limitations are explained below.

Give the hand a shape and a yaku

The usual structure is four sets and a pair. A set is a three-tile sequence in one numbered suit or a triplet of identical tiles; declared kongs and special hands need separate treatment. Your numbered suits are dots, bamboo and characters. Winds and dragons are honors, so they can make matching groups but not numerical sequences.

A finished structure alone is insufficient. You need a yaku. For a beginner, start by recognizing a dragon triplet, all simples, or a closed hand that can declare riichi. All simples means every tile is a numbered 2 through 8: no 1s, 9s or honors anywhere, including the pair.

Pause before making an open call

Taking a discard for a chow or pung makes that set open. It can help finish your hand faster, but it also removes closed-only routes. You cannot declare riichi after opening the hand. Some other patterns remain valid when open, including a qualifying dragon triplet and the all-simples pattern allowed by this app.

A useful beginner question is, “What is my yaku after this call?” If you cannot answer, keeping the hand closed is a sensible learning default. It is not a rule to refuse every call; it is a way to avoid accidentally building a complete hand that cannot win.

Understand the commitment before pressing Riichi

Riichi is a declaration that a closed hand is ready to win after the declaring discard. In this practice mode, it requires a funded 1,000-point deposit, a legal discard into a waiting shape, and enough tiles left in the live wall. The button appears only when the game’s conditions are satisfied.

Choose the declaring discard carefully. After that discard, the hand is locked and subsequent ordinary discards are the newly drawn tile. You cannot treat the declaration as a free scoring bonus while continuing to rearrange your hand. The deposit is an in-game point stick, not a payment or purchase.

Learn the two wins and the discard restriction

Tsumo means winning on your own draw. Ron means winning on another player’s discard. Furiten can prevent ron: if one of the tiles that completes your current hand appears in your own discard history, you cannot claim someone else’s discard to win that hand.

The restriction applies to the whole current wait, not only the tile you discarded. A self-draw can still win if the hand otherwise qualifies. Passing a winning discard introduces further furiten rules. Tournament rules keep a passed win after riichi restricted for the remainder of the hand; this app currently clears its passed-win flag on the next personal draw, so do not learn that edge case from the practice behavior.

Assume your only structural winning tiles are 1 dots and 4 dots: your unfinished group is 2–3 dots, and the rest of the hand is already arranged correctly. You have a qualifying yaku, but 1 dots appears in your own discard history.

  1. The shape is ready: either listed tile would complete it.
  2. Because one current winning tile is in your discards, the current hand is furiten.
  3. You therefore cannot ron on another player’s 4 dots either. The restriction is not limited to the discarded 1 dots.
  4. A self-drawn winning tile can still win if the hand otherwise qualifies.

Without a riichi lock, changing the hand can change its waits and remove this own-discard restriction if none of the new winning tiles appear in your discard history. That is different from the passed-win restriction, and different again from the permanent restriction after passing a win in standard riichi-declared play. The practice caveat above matters for that last case.

Closed does not mean “never take a winning discard”

Chow and pung calls open the hand. Winning by ron does not, by itself, change a previously closed hand into an open hand for closed-only yaku. This is why a riichi hand can win from someone else’s discard. Do not confuse “taking a discard to expose a set” with “taking the final winning tile.”

Some scoring details still depend on the winning method. The closed-self-draw yaku requires tsumo, so a closed hand winning by ron cannot claim that particular yaku. Likewise, a triplet finished by ron can be treated differently for concealed-triplet scoring. You only need the first distinction for your opening lessons: closed-hand status and self-draw are separate facts.

A pause before the Riichi button

  • Closed: have I avoided open set calls?
  • Ready after discarding: which permitted discard leaves a waiting hand?
  • Funded: do I have the 1,000-point deposit required here?
  • Committed: am I willing to lock this hand rather than keep rearranging it?
  • Informed: have I checked my current waits against my own discards?

A declaration announces readiness to opponents. It also limits your later freedom to defend by choosing a different tile. The fact that the button is available tells you the engine permits the action; it does not settle whether declaration is the best strategic choice.

Use a short first-session routine

  1. Read the rack as possible sets and a pair.
  2. Name one yaku you could finish.
  3. Check that yaku before an open call.
  4. When ready, identify the actual winning tiles.
  5. Before discarding, look for an opponent’s riichi declaration.

You do not need a complete scoring vocabulary to use this routine. One correctly explained decision is more useful than guessing quickly through a whole hand. The discard guide adds a concrete way to compare two candidates.

Know what this practice does and does not teach

The current game recognizes common yaku, requires a qualifying yaku to win, supports riichi deposits and shows dora information. Its point calculation currently omits dora bonuses and does not implement every situational yaku; it also does not use red fives or ura-dora. Treat its scores as this practice implementation, not a complete tournament reference.

Read yaku and dora to keep eligibility separate from bonus value. For a formal event, use that organizer’s current rules; World Riichi publishes its own competition rulebook and clarifications.

MAKE THE DECISION, THEN EXPLAIN IT

Three table situations.

Choose an answer, then compare your reasoning. You can retry any situation or open its full explanation.

0 of 3 situations solved in this visit

SITUATION 1

The other side of a furiten wait

Your only winning tiles are 1 dots and 4 dots. You have a yaku, but 1 dots is in your own discards. An opponent now discards 4 dots. Can you ron?

Choose the move you would make.

Read the answer and compare every option

A. Yes, because I never discarded 4 dots — Why this misses the point

Own-discard furiten applies to the current hand’s entire wait. Having 1 dots in your discards also prevents ron on 4 dots while this wait remains.

B. No; the current hand is furiten for discard wins — Best answer

Correct. A self-draw can still win if the hand otherwise qualifies. With an unlocked hand, changing the waits may change the own-discard restriction.

C. Yes, if I call it a self-draw — Why this misses the point

The winning tile came from an opponent’s discard, so it is ron. Tsumo requires your own draw; the labels cannot bypass furiten.

Take it to the table: Check every current winning tile against your discard history, not only the latest discard.

SITUATION 2

The hand is locked

Your riichi declaration and declaring discard have already been accepted. You draw a tile that does not win; no permitted special action is available. Can you discard a different old tile to redesign the hand?

Choose the move you would make.

Read the answer and compare every option

A. Yes, as long as the hand stays ready — Why this misses the point

After the declaring discard, this practice hand is locked. Maintaining some ready shape is not permission to rearrange its tiles.

B. Yes, by paying a second deposit — Why this misses the point

There is no second deposit that unlocks the hand. The original declaration committed you to the existing hand.

C. No; the ordinary discard must be the newly drawn tile — Best answer

Exactly. This is why the choice before declaring matters: later ordinary draws do not let you freely change the hand.

Take it to the table: The declaring discard creates the ready hand; later ordinary discards do not rebuild it.

SITUATION 3

A winning discard is different from a set call

You declared riichi with a closed hand. An opponent discards a tile that legally completes it, and you are not furiten. Does calling ron erase the riichi yaku by making the hand open?

Choose the move you would make.

Read the answer and compare every option

A. Yes, because any tile from another player opens the hand — Why this misses the point

An open set call and the final winning claim are different. Ron does not erase the closed status needed for your riichi yaku.

B. No; a legal ron can win the riichi hand — Best answer

Correct. Riichi can win by ron or tsumo. Only the separate closed-self-draw yaku specifically needs your own draw.

C. Ron is never allowed after declaring riichi — Why this misses the point

Riichi hands may win on a qualifying discard when other restrictions allow it. Furiten, not the declaration alone, can prevent ron.

Take it to the table: Calling chow or pung opens a hand; calling a legal final ron does not remove riichi.

YOUR NEXT HAND HAS A PURPOSE

Play one hand with an explicit yaku plan

The game starts a new random hand. The worked hand above is a demonstration, so look for the same idea in the tiles you actually receive.

  1. Start a Riichi bot table with its fresh random deal and choose one plausible yaku route from the starter examples.
  2. Before every optional chow or pung, name the yaku that would remain after the call.
  3. If a riichi declaration is offered, identify the permitted declaring discard and the tiles that could finish afterward.
  4. When an opponent declares riichi, pause and compare the safety of your candidate discards against that specific opponent.
  5. Review one moment where keeping the hand closed or changing the plan mattered.

Success looks like this: You can name your intended yaku and explain one call or discard in relation to it. You do not need to win or declare riichi to complete the mission.

MAKE IT CLICK

Your next move is a real one.

Take this idea to a free practice table with computer players. These Hong Kong and Riichi tables run in your browser; no account is needed.

Practice Riichi against bots

Practice uses Dragon’s rules as described above. Paid coaching is separate and is not started by this button.

Rules & further reading

These guides distinguish our game’s rules from the rules used at other tables. Check your group’s agreed rulebook before a real match.